Reagalan wrote:Crossposting from reddit.
This whole blog screams "Let's miss the mark as hard as possible while remaining in the ballpark."
Following the changes, fleet warps will still be possible but will require greater participation by fleet members, such as getting a scout into position
We already know that this is untrue. Fleet Commanders routinely dualbox a scout alt for a laundry list of reasons. What has happened is now an FC will need to probe on the alt, warp the alt to the result at 10, and then fleetwarp to the alt at 10. Will it be slower? Yes. Will it increase "individual fleet member participation"? **** no. It raises the bar on FCs, making content creators' jobs harder.
The most common long range (defined as +150km) fleets seen in recent times are Slippery Petes. These are specialized Tengus that are fit with lots of ECCM, making them difficult to probe down
Probing Petes is not the issue. A single Virtue prober with a squad of interceptors effectively neuters them using squad warp. The reason Petes are the only workable sniper doctine is their bubble immunity. They are "slippery" because catching them is exceedingly hard. Any other sniper fleet is caught as soon as you land a dictor on them.
The combination of on-grid combat probing and fleet-warps have choked out most other long-range doctrines
On-grid probing is only one reason. Is it too strong? **** yes it is. but fleet warp was never the issue.
The main reason sniper fleets have disappeared is remote reps/Logistics ships. At longer ranges, turrets simply do less damage. Since Logistics ships can easily repair the damage of 3-8 hostile DPS (it varies widely due to resistances) ships at close range, moving to farther ranges just makes it worse. Take two fleets of oldschool battleship snipers and use modern Logi support and the fight would be as boring as ****. Nothing would die at sniper ranges one bit.
Tech 3 cruisers are another major culprit here, since they can easily sig-tank and resist-tank long-range turret fire, and the new meta of TD-covered Armor T3s has rendered all turret doctrines totally obsolete (though the mainstream capsuleer hasn't recognized this yet).
Sentry drones are the other major culprit since they deal a fixed damage amount (often equivalent to turret DPS at close ranges) but with a significantly greater optimal range, with better tracking, and are effectively immune to tracking disruptors.
The ease of performing bomb runs has stifled the use of battleships and battlecruisers in 0.0 space
Bombers are a major factor in the dismal performance of BS doctrines but only one of many, and since the bomb travel time changes, isn't actually the main reason anymore.
Bombers are not the main reason battlecruisers aren't used either. Ishtars are. The matchup is so one-sided it's comedy. Combat BCs have neither the range nor speed to catch Ishtars, and Attack BCs lose the tank/dps game since they have less of both. Sure the cost is different, but BCs are billed as "cruiser-killers" while being utterly ineffective at killing any kind of T2 cruiser that isn't explicitly fit for close-range.
..a group of dedicated and well-coordinated players can still decimate entire fleets
Of battleships. A small group still won't do **** to a modern Tech 3 doctrine, further discouraging BS use and encouraging T3 doctrines.
Look, the whole deal of encouraging sniper doctrines is something I'm very much behind. Variety is the spice of the game. I've lead hundreds of fleets in dozens of large (200+) battles and seen and fought almost everything. With the uttermost confidence I can assert, this fleetwarp change won't do jack ****. The Ishtar "nerf" as it is won't do jack ****.
If the goal really is to bring back the fleet variety that we saw back in the brief period just after the Odyssey and Retribution expansions then we sure as hell need bigger changes. If the goal is to bring snipers back, then remote-reps need a huge dicking. If the goal is to dethrone the Ishtar, then it needs to lose its ability to effectively use sentry drones. If the goal is to make combat battlecruisers useful, then they need a way to project damage farther. If the goal is to make bombers capable of changing the game with small numbers, then they need a fundamental design change to be more effective vs modern Tech 3 doctrines, and less effective vs battleships.
Finally, if the goal is to make fleet members "more responsible" for their ships, then make staying alive much harder to do. Dicking fleetwarp doesn't do this. Dicking keep-at-range or orbit would do it, but at the expense of all playability. Dicking remote reps would do this. Dicking remote reps would make snipers far more valuable. Dicking remote reps means staying alive is more than just flying the right ship and broadcasting for reps, but I don't think Eve is willing to swallow that pill.